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  • Announcing: Codename: Project Sirenity

    Some of you long time fans might remember our boys from TeamXG. Well they have decided to partner with us! We are going to be assisting them in their quest to our our custom engine to produce their game Codename: Project Sirenity.

    TeamXG will be taking lead development on this project while Raycast Assists them with any engine/editor upgrades they may require to complete their project.

    With our powers combined we become


    So what is Codename: Project Sirenity?

    Well, Let’s dive into some lore first.


    The game is based on finding artifacts that a mysterious figure tasks the player with finding in order to stave off the apocalypse. Each one summons a demon lord that must be defeated in order to stop them from bolstering their ranks and pouring into the world.

    Our young adventurer is up to the task armed with an unusual fighting style and many magical items that bolster his abilities.


    Combat is a unique blend of action RPG, the main character will weave styles together in intricate patterns to create devastating effects. Crush your enemies with Hand to Hand combat or Sword combat or style on your foes by weaving both into your combo and leave them dazzled and ruined by your flair.


    The world you will explore is called KYLEIA of which you’ll be traversing and exploring every corner of to find the artifacts. KYLEIA is a super continent with all of it’s land masses in one giant landmass.

    So what does this game look like?

    Glad you asked. Keep in mind these are early screenshots and are not polished.

    Sword Charge

    posted in Announcements
  • FAQ

    Q: Gosh Darnit Fayte! Isn’t this going to take time away from your other projects?
    A: No because it’s smaller in scale and being treated as a side-project from Both SO and JG see the Announcement

    posted in Questions
  • Announcing Oracle: Destiny

    Up until now all of our games have been services, be it the MMORPG Shinobi Origins or the PVP only Jikko Games. It is with great pride I announce our first story driven singleplayer & CO-OP game. Oracle: Destiny, it will release episodcially with the first chapter being free and then the game will have a one time cost of $10 after that. Let me try to predict & answer your questions as best I can. If you have any more questions that do not get covered here please feel free to reach out.

    Q: Do I need to pay to get episode 1?
    A: No purchase is necessary to download, install and play episode 1. However to download, install and play episode 2 and beyond will cost a one time price of $10.

    Q: Why episodic?
    A: We have other projects in the works. This is a labor of love between myself and my wife in our spare time. So it could take some time to finish. But we want to be able to get you guys in there and enjoying the story ASAP.

    Q: Do I have to pay for each episode?
    A: No, you pay the $10 price tag for the game and you get all base-chapters released. It’s hard to ensure that each chapter is as quality as the rest and charging for each chapter just feels money grubbing and not in-line with raycasts morals and mission.

    Q: Does this include any potential DLC?
    A: No DLC is currently planned but there may be free DLC and or paid DLC in the future. Who knows, just depends on how much work the DLC is and how much demand for the game there is.

    Q: So what will the game be like?
    A: It’s a squad-based hybrid between a tactics game and top-down hack&slash combat. Each character has their own strengths and Weaknesses. Juno the leader, Crysaline the Mage, Leif the Specialist and Dokra the Shield. Command them into battle by either micromanaging them or giving them a general order and letting them do what they do best. Then focus on yourself in a real-time hack and slash battle system.

    Q: How long will each chapter be?
    A: They will probably vary in length but we’d like to set a minimum time to complete in hours. But haven’t really agreed on that yet.

    Q: How long will the game be total?
    A: The pipe dream is to have the game be over 100+ hours if you let yourself get caught up in all the side quests and everything. But as things go were going for a minimum of 20 hours.

    Q: When can we expect the first chapter?
    A: Well, might as well let the cat out of the bag now. We are planning our own “Direct to video” event like the “Nintendo direct” (all rights for that name belong to Nintendo) . Which will show off gameplay for all of our games currently in development. The goal is to have a playable prototype of Oracle: Destiny releasing right after that premiers. If all goes well hopefully a few games we are helping to publish will also be shown off.

    Q: Will this impact development of any of the other projects currently in development?
    A: In terms of work this game will actually be much easier than our other projects. And is being worked on as a side-project. So essentially, it’s giving me something to work on other than sitting around and playing league of legends. Hence why this is releasing episodically.

    posted in Announcements
  • Econony


    (incase you forgot what you clicked on)

    Where’s my money?! And where does it come from?

    Money in Shinobi Origins comes from 3 major places.

    1. NPC’s will distribute most of the money through your nation. So you’ll want to make sure your village is attractive to the traveling merchants. NPC’s will gladly pay more taxes for, more security, cleaner and prestigious villages, stronger clans and more.
    2. Governing bodies, each village will have money to hand out for missions, some of that will be from taxes, head government bodies and more.
    3. Player shops, jobs will pay a huge role in Shinobi Origins, so the better your goods, the more money people will pay for them.

    Wait, governing bodies?

    Each nation will have a capital. Once in awhile depending on your village, how much taxes your community has paid and other factors you’ll get a bonus from the capitol to keep your village afloat.


    Villages need money to function, everything from building, running and farming out missions cost money and resources. But this has a trickle down effect, the better off your village is the better community buildings you have and the better NPCs will come to live in your city.

    Community buildings

    So what’s in it for you? Well the better your village is the better community buildings you’ll have. Meaning better training centers, shelters, arenas and more.

    Global Auction

    Until now we’ve only spoken how money changes hands within a single nation. Now let’s talk about how money changes hands all across the world. Money isn’t the only resources needed in Shinobi Origins. Metal, wood, food, ore and much more is needed for building buildings and crafting items. Some countries are more abundant in these materials than others. So they are sold at auction, things like teriffs and other things affect prices.

    😵 But I just wanna kill stuff!

    Then let other players handle the economy and politics. You can play the game your way which is what makes it so exciting.

    posted in Mechanics
  • Combat

    images coming soon


    The combat in Shinobi Origins is based on movement, prediction and technical skill. Which means, stop moving or get out of position and it could mean your death.
    (no seriously quit moving it’s easier to throw kunai at you that way)


    Shinobi are renown for their movement capabilities and ability to maneuver the battle field unseen. Parkour your way to victory with the ability to climb, wall run, vault and much more.
    (Do you even free-run bro?)


    Shinobi need tools for the job. In Shinobi Origins you are able to use any weapon you can get your hands on. The Gestault RPG system will automatically adapt your character for your favorite ones, so become a jack of all trades or master one. Either way with enough hard work and dedication you’ll rule the battlefield.
    (There’s nothing quite like a shiny new sword)


    Shinobi Origins uses the custom Gestault RPG system. It allows you to play the game the way you want and the system will automatically setup your character based on how you play. Don’t worry about your stats, skills or anything else. Just play the game and your character will grow more powerful.
    (Pay attention, class is in session)

    Creation & Destruction & More?

    Is time for everyone’s favorite part, the abilities. Abilities in Shinobi Origins take two root paths, Creation and Destruction. By weaving these two paths together you can literally put your imprint on the world. Create trees, boulders and much more. If your strong enough, even mountains. (yes you heard that right terrain manipulation). Or destroy everything in your path.
    (Say that again and I’ll drop a rock on your head)


    Besides the theme of creation and destruction, teir 2 of that tree is the elements, each element will have a creation and destruction types that will allow you to arrange them together in combos that will create whole new abilities. (Maybe even ones that no one else knows of.)
    (I’m quite electric)


    What’s a warrior without some good armor? You’ll be able to equip items and armor that will physically show up on your character. Strikes to those areas will deal damage according to a calculation. So, better chest armor, means more chest protection. But did you forget a helmet?
    (My socks do -13% arrow piercing damage to protect my Achillies heel)

    posted in Mechanics
  • FAQ
    posted in Questions
  • Welcome to the new Ayphix forums!

    Welcome to the brand new Ayphix forums!

    posted in Announcements